Saturday, 24 March 2012


Apple overtakes RIM in smartphone sales on their home turf

apple, iphone, rim, canada, blackberry 10
Apple has knocked off Research in Motion as the top smartphone provider in Canada for the first time. Canadians have remained loyal to RIM through some hard times over the past few years but the troubled company based in Waterloo, Ontario wasn’t able to fend off Cupertino in 2011.
RIM shipped 2.08 million Blackberry devices in Canada last year, compared with 2.85 million iPhones in the same time frame. This is in stark contrast to 2010 where RIM sold over half a million more handsets than Apple. In 2008, Blackberry phones outsold the iPhone by nearly a five to one ratio. Bloomberg notes that sales in Canada represent about seven percent of the company’s total revenue.
As one of the largest global brands to emerge from Canada, RIM has enjoyed local support which makes it even more troubling that an outsider has overtaken them on their home turf. The downturn can be credited to any number of factors, but Alfred DuPuy from research firm Interbrand hit the nail on the head when he essentially said RIM didn’t invest enough in promoting their devices once the iPhone shipped.
It will be up to RIM’s new CEO Thorsten Heins to try and steer the company back in the right direction. RIM plans to give prototype Blackberry 10 devices to developers in May so they can get started on producing apps for the new operating system set for release this fall.
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Thursday, 22 March 2012


Adobe Photoshop CS6 beta now available as free download

March 22, 2012, 11:30 AM EST
Adobe has released a beta version of Photoshop CS6 that is free to download and try. The latest installment of the popular photo editing software for PC and Mac is said to have 60 percent more features than CS5 including around 65 user-requested features.
Last month Adobe demonstrated a couple of impressive new features known as content-aware move and the extend tool, both of which are included in CS6. Content-aware allows the user to select an object and move it to a different location in the photo. The software’s algorithm will do all of the work, effectively moving the object and filling in the empty space with a believable background based on the surround areas.
An extension of the content-aware mode called extend (no pun intended) allows you to lengthen an object in the scene by grabbing and stretching it. Adobe has also added a Camera RAW sub-application that provides the user with better control over their RAW images. CS6 can even make automatic adjustment based solely on a user’s lens profile.
Adobe has also included a set of video editing tools for the traditional photo editor. PC Mag notes that users can split and join clips, add transitions between different segments and even apply photo adjustments to the video like brightness, contrast and tint.
"Photoshop CS6 will be a milestone release that pushes the boundaries of imaging innovation with incredible speed and performance," said Winston Hendrickson, vice president of products for Adobe Creative Media Solutions. "We couldn't wait to share this beta of Photoshop CS6 with our customers and are looking forward to hearing from them and seeing the ways they are incorporating the beta into their daily creative workflows."
In addition to the new features, CS6 has been redesigned with a darker interface, although users can selected a lighter gray background in the options.
The beta is available now for anyone on a PC or Mac to download and try. Adobe will be releasing the full version in the second half of 2012 at $699 for the standard version and $999 for the Extended package. Adobe now offers a subscription model that starts at $35 per month with a one-year commitment or $49 on a month-to-month basis.
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Wednesday, 21 March 2012


Intel Core i7-3820 Processor Review

Intel Core i7-3820 Processor Review
Late last year when we reviewed the new Sandy Bridge-E processors, we mentioned a more affordable version called the Core i7-3820 was coming. Although information about the chip had been revealed, the processor has yet to hit shelves and is now expected to arrive later in February. Fortunately, sample units are being passed around ahead of general availability, so we don't have to wait to see how it stacks up.
The i7-3820 is particularly intriguing because of its sub-$300 retail price -- far less than other chips in the series. For instance, the Core i7-3960X has an MSRP of $999 and sells for more like $1,049, while the i7-3930Khas an MSRP of $583 and is fetching $599 at e-tail. Both are six-core CPUs operating over 3GHz with massive 15MB and 12MB L3 caches.
At roughly half the price of the 3930K, we expected Intel to butcher the i7-3820, and while that's partially true, the 3820 remains an impressive specimen with four cores operating at 3.6GHz, a 10MB L3 cache and HyperThreading support. Compared to the similarly priced i7-2600K, the 3820 offers additional L3 cache, support for PCI Express 3.0, quad-channel memory and a platform that will take as much as 32GB of system memory.
Although LGA2011 features some new tricks absent on LGA1155, we're disappointed in the chipset support. The X79 is rather lackluster and has nothing new to offer over Z68. Still, the raw power of SB-E is its strongest selling point and we're keen to see how the affordable variant performs and how it compares to the very popularCore i7-2600K.
Some have anticipated the i7-3820 will be in somewhat of an awkward position in terms of pricing. Although processors command a similar rate, the platform behind the i7-3820 is considerably pricier than the 2600K's. Whereas Z68 motherboards can be had for less than $100, basic X79 boards start at $200, and most cost around $230.
Additionally, the i7-3820 supports quad-channel memory meaning users will be compelled to purchase four modules rather than just two. Core i7-3820 owners might pay up to $200 more for the same performance as folks who opt for the i7-2600K, which doesn't make sense unless you need the extra PCI Express bandwidth or the larger memory capacity -- or so it appears on paper. Let's see what the tests have to say.
Test System Specs
Intel LGA2011 Test System Specs
- Intel Core i7-3960X Extreme Edition (3.30GHz)
- Intel Core i7-3820 (3.60GHz)
- x4 2GB G.Skill DDR3 PC3-14900 (CAS 8-9-8-24)
- Gigabyte G1.Assassin2 (Intel X79)
- OCZ ZX Series 1250w
- Crucial m4 256GB (SATA 6Gb/s)
- Gigabyte GeForce GTX 580 SOC (1536MB)
Software
- Microsoft Windows 7 Ultimate SP1 64-bit
- Nvidia Forceware 285.38
AMD AM3+ Test System Specs
- AMD Phenom II X6 1100T (3.30GHz)
- AMD Phenom II X4 980 (3.70GHz)
- AMD FX-8150 (3.60GHz)
- AMD FX-8120 (3.10GHz)
- AMD FX-6100 (3.30GHz)
- AMD FX-4170 (4.20GHz)
- x2 4GB G.Skill DDR3 PC3-14900 (CAS 8-9-8-24)
- Asrock Fatal1ty 990FX Professional (AMD 990FX)
- OCZ ZX Series 1250w
- Crucial m4 256GB (SATA 6Gb/s)
- Gigabyte GeForce GTX 580 SOC (1536MB)
Software
- Microsoft Windows 7 Ultimate SP1 64-bit
- Nvidia Forceware 285.38
Intel LGA1366 Test System Specs
- Intel Core i7-975 Extreme Edition (3.33GHz)
- Intel Core i7-920 (2.66GHz)
- x3 2GB G.Skill DDR3 PC3-12800 (CAS 8-8-8-20)
- Gigabyte G1.Sniper (Intel X58)
- OCZ ZX Series 1250w
- Crucial m4 256GB (SATA 6Gb/s)
- Gigabyte GeForce GTX 580 SOC (1536MB)
Software
- Microsoft Windows 7 Ultimate SP1 64-bit
- Nvidia Forceware 285.38
Intel LGA1155 Test System Specs
- Intel Core i7-2600K
- Intel Core i5-2500K
- x2 4GB G.Skill DDR3 PC3-14900 (CAS 8-9-8-24)
- Gigabyte G1.Sniper2 (Intel Z68)
- OCZ ZX Series 1250w
- Crucial m4 256GB (SATA 6Gb/s)
- Gigabyte GeForce GTX 580 SOC (1536MB)
Software
- Microsoft Windows 7 Ultimate SP1 64-bit
- Nvidia Forceware 285.38
Intel LGA1156 Test System Specs
- Intel Core i5-750
- x2 4GB G.Skill DDR3 PC3-12800 (CAS 8-8-8-20)
- Gigabyte P55A-UD7 (Intel P55)
- OCZ ZX Series 1250w
- Crucial m4 256GB (SATA 6Gb/s)
- Gigabyte GeForce GTX 580 SOC (1536MB)
- Microsoft Windows 7 Ultimate SP1 64-bit
- Nvidia Forceware 285.38
Memory Bandwidth Performance

Samsung Galaxy Note Review

Samsung Galaxy Note Review
Samsung's new Galaxy Note is a unique device in the smartphone market. Straddling the line between a smartphone and a tablet, the Note features a massive 5.3-inch display, which is considerably larger than the screen on any other smartphone available today (just see the image below sitting alongside an iPhone). Because of this, the Note is rather unwieldy in the hand, and nearly impossible to use one handed.
Trying to make the most of the smartphone's larger footprint, Samsung has attempted to add functionality to the Note with its "don't-call-it-a-stylus" S Pen input device. But once again the Note's dominant feature is its 5.3-inch, Super AMOLED display that packs a dense 1280 x 800 pixel resolution. The form factor alone will place many potential buyers at odds, while others might appreciate the hybrid nature of the device. Read on to learn our findings.
Samsung Galaxy Note
Hardware
The Samsung Galaxy Note borrows heavily from the designs Samsung has used for its Galaxy S II line of smartphones. In fact, one would not be faulted for thinking that the Galaxy Note was just a Galaxy S II on steroids. The big display looks fantastic, with great, punchy colors, tremendous viewing angles, and good outdoor visibility. The pixel layout is the much-derided PenTile format, but since there are so many pixels packed onto the screen, you have to really hunt to see any PenTile patterns in images. It really is a great display.
Because of the massive screen, the Note has equally large dimensions - and therein lie the difficulties I had with using it as a phone. The Note measures 147mm (5.78in) tall and 83mm (3.27in) across, which means that it feels absolutely massive when held in the hand. Even compared to the already large Samsung Galaxy S II Skyrocket with its 4.5-inch display, the Note is a enormous beast (and it makes the 3.5-inch iPhone 4S look positively diminutive). I am unable to reach the corners of the screen with my thumb without having to significantly move the Note around in my hand and stretch to my hand's fullest extent, which gives me concern that the Note will slip out of my hand and fall to the ground.
Thus, using the Galaxy Note is a two-handed affair, and there really isn't a way to get around it -- unless you are a pro basketball player, I suppose. However, despite its large dimensions, the Note remains very thin at only 9.7mm (0.38in) thick. As with many thin Samsung smartphones, the thin profile of the Note certainly makes it feel even larger than it actually is.
The rear cover of the Note is made of the familiar, thin plastic material that Samsung has used on many of its prior models, but the Note's back features a classier texture than the others that makes it feel as if it is of higher quality. The textured back helps in handling the device, though I am not sure it will prevent users from eventually dropping it.
Samsung Galaxy Note
Tucked in the lower right corner of the Note's frame is the S Pen input device. The S Pen uses Wacom technology and works with the digitizer in the Note's display to allow users to draw and activate things on the screen with the pen-like tip. The tip has 256 levels of pressure sensitivity, so apps that support the S Pen's capabilities can allow the user to draw thick or thin lines depending on how much pressure they put on the screen.
The S Pen also has a function button on the side of it to perform various tasks like screen capture. Unlike the Scrybe pen for HTC's Flyer tablet, the S Pen does not require a battery. The housing that the S Pen fits into is snug, and the pen won't fall out unintentionally. Still, the S Pen is very thin and small, and many users will likely lose it at some point during their Galaxy Note ownership (AT&T and Samsung are offering replacement S Pens for $29 a pop).

HP TouchSmart 520 All-In-One Review

HP TouchSmart 520 All-In-One Review
“What’s the first thing you noticed when unboxing the system?” asked an HP representative during a briefing call regarding the TouchSmart 520 all-in-one PC I’d received for evaluation a week or so earlier. I told the rep that the system was extremely heavy which prompted a discussion regarding the weighted aluminum base, freestanding configuration and more.
Bill Gates unveiled the first HP TouchSmart at CES in 2007 and we’ve seen a number of updates throughout the years since. The latest rendition sports some serious hardware and a slightly revised design but had it not been for some corporate restructuring at HP, the unit likely would never have seen the light of day; but I digress.
HP supplied us with their TouchSmart model 520-1070 which they described as the star of their current all-in-one lineup that features a lighter, thinner design and an upgraded version of HP’s Magic Canvas software.
The 23-inch multi-touch AIO is powered by a 2nd generation Intel Core i7-2600S processor clocked at 2.8GHz, 8GB of DDR3 system memory, a 2TB Western Digital Caviar Green hard drive, Radeon HD 6450A graphics and Beats Audio. Additional perks include a built-in TV tuner and HDMI-in, essentially transforming the 520 into a venerable entertainment / gaming station.
Despite the heavy multi-touch focus, HP knows that most users won’t rely strictly on physical interaction with the interface. As such, they’ve also included a wireless keyboard, wireless mouse and media remote control for wire-free control. There’s also a power cord, power adapter with a relatively large ‘brick’, IR blaster cable and some various documentation that round out the bundle. Our price as configured here today is $1,399.
 
Aesthetically, HP has a great looking system on their hands. The dual-purpose aluminum base keeps the system firmly planted on the ground even when adjusting the angle of the display. It also serves as a keyboard shelf should you need more space on your desktop or when you go into touch-only mode.
Across the bottom of the display is a sound bar powered by Beats Audio. We’ve seen Beats branding on HP notebooks in the past but results are typically best achieved when listening with a pair of headphones. After all, one can only ask so much from a pair of laptop speakers. HP certainly has the room to add a decent set of speakers here; let’s hope they did just that.
The 23-inch backlit LED display features a native resolution of 1920 x 1080, 250 nits brightness, 1000:1 contrast ratio and a 5ms response time. The non-glossy black bezel houses an HD webcam with built-in microphone just above the screen.
On the left side of the computer we find storage and card reader LED indicators, a 6-in-1 card reader, two USB 3.0 ports, a microphone jack and a headphone jack. The rear I/O panel features four USB 2.0 ports, line-out and subwoofer-out jacks, a Gigabit Ethernet jack, power jack, IR blaster jack and the TV tuner coaxial jack.
HP has installed a slot-loading SuperMulti Blu-ray Burner on the right edge of the system just above four buttons used to manipulate on-screen display options. Finally there is an HDMI-in port, allowing you to use the display as a secondary screen for your notebook or even better, a primary display for your gaming console.

Study: Free mobile apps consume over double the power

March 20, 2012, 6:30 PM EST
angry birds, smartphone, cell phone, free apps, battery life, app, mobile phone, power consumption, purdue
According to a study by (PDF) Purdue University and Microsoft, free mobile applications aren't without a catch after all: you're paying for them in battery life. Abhinav Pathak and two of his colleagues designed an energy profiling tool called eprof to analyze the power consumption of five of the top ten most popular Android apps: Angry Birds, MapQuest, Free Chess, the Android browser and the New York Times app.
The team found that only 10-30% of an app's power consumption is directly related to its purpose (such as chess algorithms being calculated in Free Chess), while the remaining 70-90% is consumed by other functionalities that use wireless I/O chips (Wi-Fi, 3G and GPS). Some 70% of the energy drain in Angry Birds is from downloading and displaying ads as well as uploading data such as location information.
While processing technology has matured, developers haven't focused enough on optimizing I/O energy. For example, many apps have an I/O "tail" as they leave their connections open for a breif period after sending or receiving information, wasting energy all the while. If we understand the data right, the "3G tail" in Angry Birds consumed about 52% of the app energy (24% when running, 28% in the process of closing).
Free Chess had a similar breakdown, the Android browser and NY Times app spent about 15% on user tracking, while an I/O-heavy app like MapQuest proved to be particularly wasteful between 3G and GPS tails. Eprof can also flesh out bugs. The researchers discovered a flaw in Facebook's app that prevented the CPU from entering sleep after the app was closed. The paper goes on to offer potential solutions.

Samsung, RIM sued over emoticon display patent :-(

March 20, 2012, 5:30 PM EST
apple, android, ios, rim, samsung, judge, lawsuit, smartphone, government, patent, copyright, research in motion, handsets, trademark, court, intellectual property, infringement, uspto, varia holdings, ip, sue, emoticons, emoji
Described as "pictorial representations of an expression or a person's mood", emoticons are widely used amongst habitual texters. Unfortunately for Samsung, Research In Motion and possibly others, Varia Holdings claims they own a patent which would prevent companies from providing a software-based button that displays "a list of emoticons for selection by the user".
Subsequently, Varia Holdings has launched a lawsuit against Samsung and RIM for infringing upon their supposed intellectual property. Here's the abstract for the patent in question, US 7,167,731.
An apparatus, such as a communication device, is provided with emoticon input logic associated with an input key to improve the ease-of-use of the apparatus for entering emoticons, e.g. into a text message, while the apparatus is operating e.g. in a text mode. Responsive to a selection of the associated input key, one or more emoticons are displayed for selection. A user may “scroll” through the one or more displayed emoticons to “select” an emoticon. In one embodiment, current focus is place on one of the displayed emoticons, and the emoticon with the current focus is automatically selected upon elapse of a predetermined amount of time after the current focus was placed.
Admittedly, the lawsuit is technically less about emoticons and more about the simple mechanism which displays them. I must concede though, this patent seems to be far from non-obvious and yes, the diagram to the right is actually an image from the patent filing. Whether or not it will stand up in court, of course, is another matter. 
Last year, Samsung actually sued Apple for using Emoji in both iOS and Mac OS 10.7. Emoji is a set of standardized emoticons which have appeared on many smartphones. Although SMS messages can't technically contain images, Emoji is actually a specific sequence of Unicode characters which represent colorful icons. On devices that support Emoji, users will see smiley faces, school buses and cupcakes instead of the actual jumbled strings of text.
While it may be difficult to understand how Varia Holding's patent was approved, we've certainly seen our share of questionable intellectual property before. USPTO has often been criticized for letting anyone patent just about anything, especially when it comes to the arcane realm of software engineering. As a result, there has been much discussion of patent reform or even doing away with software patents all together. 
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